Table of contents
- 0. Math Review31m
- 1. Intro to Physics Units1h 29m
- 2. 1D Motion / Kinematics3h 56m
- Vectors, Scalars, & Displacement13m
- Average Velocity32m
- Intro to Acceleration7m
- Position-Time Graphs & Velocity26m
- Conceptual Problems with Position-Time Graphs22m
- Velocity-Time Graphs & Acceleration5m
- Calculating Displacement from Velocity-Time Graphs15m
- Conceptual Problems with Velocity-Time Graphs10m
- Calculating Change in Velocity from Acceleration-Time Graphs10m
- Graphing Position, Velocity, and Acceleration Graphs11m
- Kinematics Equations37m
- Vertical Motion and Free Fall19m
- Catch/Overtake Problems23m
- 3. Vectors2h 43m
- Review of Vectors vs. Scalars1m
- Introduction to Vectors7m
- Adding Vectors Graphically22m
- Vector Composition & Decomposition11m
- Adding Vectors by Components13m
- Trig Review24m
- Unit Vectors15m
- Introduction to Dot Product (Scalar Product)12m
- Calculating Dot Product Using Components12m
- Intro to Cross Product (Vector Product)23m
- Calculating Cross Product Using Components17m
- 4. 2D Kinematics1h 42m
- 5. Projectile Motion3h 6m
- 6. Intro to Forces (Dynamics)3h 22m
- 7. Friction, Inclines, Systems2h 44m
- 8. Centripetal Forces & Gravitation7h 26m
- Uniform Circular Motion7m
- Period and Frequency in Uniform Circular Motion20m
- Centripetal Forces15m
- Vertical Centripetal Forces10m
- Flat Curves9m
- Banked Curves10m
- Newton's Law of Gravity30m
- Gravitational Forces in 2D25m
- Acceleration Due to Gravity13m
- Satellite Motion: Intro5m
- Satellite Motion: Speed & Period35m
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- Overview of Kepler's Laws5m
- Kepler's First Law11m
- Kepler's Third Law16m
- Kepler's Third Law for Elliptical Orbits15m
- Gravitational Potential Energy21m
- Gravitational Potential Energy for Systems of Masses17m
- Escape Velocity21m
- Energy of Circular Orbits23m
- Energy of Elliptical Orbits36m
- Black Holes16m
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- Mass Distribution with Calculus45m
- 9. Work & Energy1h 59m
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- Intro to Energy Types3m
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- Energy with Non-Conservative Forces20m
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- Solving Projectile Motion Using Energy13m
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- Energy in Connected Objects (Systems)24m
- Force & Potential Energy18m
- 11. Momentum & Impulse3h 40m
- Intro to Momentum11m
- Intro to Impulse14m
- Impulse with Variable Forces12m
- Intro to Conservation of Momentum17m
- Push-Away Problems19m
- Types of Collisions4m
- Completely Inelastic Collisions28m
- Adding Mass to a Moving System8m
- Collisions & Motion (Momentum & Energy)26m
- Ballistic Pendulum14m
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- How to Identify the Type of Collision9m
- Intro to Center of Mass15m
- 12. Rotational Kinematics2h 59m
- 13. Rotational Inertia & Energy7h 4m
- More Conservation of Energy Problems54m
- Conservation of Energy in Rolling Motion45m
- Parallel Axis Theorem13m
- Intro to Moment of Inertia28m
- Moment of Inertia via Integration18m
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- Types of Motion & Energy24m
- Conservation of Energy with Rotation35m
- Torque with Kinematic Equations56m
- Rotational Dynamics with Two Motions50m
- Rotational Dynamics of Rolling Motion27m
- 14. Torque & Rotational Dynamics2h 5m
- 15. Rotational Equilibrium3h 39m
- 16. Angular Momentum3h 6m
- Opening/Closing Arms on Rotating Stool18m
- Conservation of Angular Momentum46m
- Angular Momentum & Newton's Second Law10m
- Intro to Angular Collisions15m
- Jumping Into/Out of Moving Disc23m
- Spinning on String of Variable Length20m
- Angular Collisions with Linear Motion8m
- Intro to Angular Momentum15m
- Angular Momentum of a Point Mass21m
- Angular Momentum of Objects in Linear Motion7m
- 17. Periodic Motion2h 9m
- 18. Waves & Sound3h 40m
- Intro to Waves11m
- Velocity of Transverse Waves21m
- Velocity of Longitudinal Waves11m
- Wave Functions31m
- Phase Constant14m
- Average Power of Waves on Strings10m
- Wave Intensity19m
- Sound Intensity13m
- Wave Interference8m
- Superposition of Wave Functions3m
- Standing Waves30m
- Standing Wave Functions14m
- Standing Sound Waves12m
- Beats8m
- The Doppler Effect7m
- 19. Fluid Mechanics4h 27m
- 20. Heat and Temperature3h 7m
- Temperature16m
- Linear Thermal Expansion14m
- Volume Thermal Expansion14m
- Moles and Avogadro's Number14m
- Specific Heat & Temperature Changes12m
- Latent Heat & Phase Changes16m
- Intro to Calorimetry21m
- Calorimetry with Temperature and Phase Changes15m
- Advanced Calorimetry: Equilibrium Temperature with Phase Changes9m
- Phase Diagrams, Triple Points and Critical Points6m
- Heat Transfer44m
- 21. Kinetic Theory of Ideal Gases1h 50m
- 22. The First Law of Thermodynamics1h 26m
- 23. The Second Law of Thermodynamics3h 11m
- 24. Electric Force & Field; Gauss' Law3h 42m
- 25. Electric Potential1h 51m
- 26. Capacitors & Dielectrics2h 2m
- 27. Resistors & DC Circuits3h 8m
- 28. Magnetic Fields and Forces2h 23m
- 29. Sources of Magnetic Field2h 30m
- Magnetic Field Produced by Moving Charges10m
- Magnetic Field Produced by Straight Currents27m
- Magnetic Force Between Parallel Currents12m
- Magnetic Force Between Two Moving Charges9m
- Magnetic Field Produced by Loops andSolenoids42m
- Toroidal Solenoids aka Toroids12m
- Biot-Savart Law (Calculus)18m
- Ampere's Law (Calculus)17m
- 30. Induction and Inductance3h 38m
- 31. Alternating Current2h 37m
- Alternating Voltages and Currents18m
- RMS Current and Voltage9m
- Phasors20m
- Resistors in AC Circuits9m
- Phasors for Resistors7m
- Capacitors in AC Circuits16m
- Phasors for Capacitors8m
- Inductors in AC Circuits13m
- Phasors for Inductors7m
- Impedance in AC Circuits18m
- Series LRC Circuits11m
- Resonance in Series LRC Circuits10m
- Power in AC Circuits5m
- 32. Electromagnetic Waves2h 14m
- 33. Geometric Optics2h 57m
- 34. Wave Optics1h 15m
- 35. Special Relativity2h 10m
5. Projectile Motion
Intro to Projectile Motion: Horizontal Launch
Problem 15b
Textbook Question
A rifle is aimed horizontally at a target 50 m away. The bullet hits the target 2.0 cm below the aim point. (b) What was the bullet's speed as it left the barrel?

1
Step 1: Identify the known values from the problem. The horizontal distance to the target is 50 m, the vertical displacement of the bullet is 2.0 cm (convert to meters: 0.020 m), and the acceleration due to gravity is approximately 9.8 m/s². The bullet's initial vertical velocity is 0 m/s since it is fired horizontally.
Step 2: Use the vertical motion equation to determine the time it took for the bullet to fall 2.0 cm. The equation for vertical displacement is: , where is the vertical displacement, is the acceleration due to gravity, and is the time. Rearrange the equation to solve for : .
Step 3: Substitute the known values into the rearranged equation to calculate the time of flight. Use m and m/s².
Step 4: Use the horizontal motion equation to find the bullet's speed. The equation for horizontal motion is: , where is the horizontal distance, is the horizontal velocity, and is the time. Rearrange the equation to solve for : .
Step 5: Substitute the known values into the rearranged equation for horizontal velocity. Use m and the time calculated in Step 3 to find the bullet's speed as it left the barrel.

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Key Concepts
Here are the essential concepts you must grasp in order to answer the question correctly.
Projectile Motion
Projectile motion refers to the motion of an object that is launched into the air and is subject to gravitational forces. In this scenario, the bullet follows a parabolic trajectory due to gravity acting on it after being fired horizontally. Understanding the principles of projectile motion is essential to analyze how the bullet travels and falls below the aim point.
Recommended video:
Guided course
Introduction to Projectile Motion
Kinematic Equations
Kinematic equations describe the motion of objects under constant acceleration. In this case, the vertical displacement of the bullet can be calculated using the equation for vertical motion, which relates distance, initial velocity, acceleration due to gravity, and time. These equations allow us to determine how long the bullet was in the air, which is crucial for finding its horizontal speed.
Recommended video:
Guided course
Kinematics Equations
Horizontal Velocity
Horizontal velocity is the speed at which an object moves along the horizontal axis. For the bullet, this velocity remains constant since there are no horizontal forces acting on it after it leaves the barrel. By calculating the time the bullet is in the air and knowing the horizontal distance to the target, we can determine the bullet's speed as it left the barrel.
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Solving Horizontal Launch Problems
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Related Practice
Multiple Choice
Bob throws a ball from his second story window to his friend Steve who is on the ground below. Assume that Bob throws the ball horizontally at , and Steve will catch the ball at a point below Bob. How far from the base of the building should Steve stand in order to catch the ball?
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