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Catch/Overtake Problems definitions
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Position-Time Graph
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Position-Time Graph
A visual representation where the position of objects is plotted against time, showing where lines intersect for overtaking points.
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Terms in this set (15)
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Position-Time Graph
A visual representation where the position of objects is plotted against time, showing where lines intersect for overtaking points.
Initial Position
The starting point of an object in motion, often denoted as x₀, used in position equations.
Velocity
The speed of an object in a specific direction, represented as the slope on a position-time graph.
Overtaking Point
The point where two objects in motion have the same position at the same time.
Constant Velocity
A state of motion where an object moves at a steady speed without acceleration.
Position Equation
An equation that calculates an object's position based on initial position, velocity, and time.
Acceleration
The rate of change of velocity, which is zero in problems involving constant velocity.
Intersection
The point on a graph where two lines meet, indicating equal positions in motion problems.
Diagram
A visual tool used to represent the initial conditions and variables in motion problems.
Algebraic Manipulation
The process of rearranging equations to isolate and solve for unknown variables.
UAM Equations
Uniformly Accelerated Motion equations used to derive position equations in motion problems.
Time
The duration it takes for an event to occur, such as one object catching up to another.
Known Variables
The given values in a problem, such as initial position and velocity, used to solve equations.
Final Position
The position of an object at the end of a motion event, calculated using position equations.
Slope
The steepness of a line on a graph, representing velocity in a position-time graph.