Back1D Motion: Position, Distance, and Displacement
Study Guide - Smart Notes
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1D Motion / Kinematics
The x-axis and Reference Points
In one-dimensional motion, we use a single axis—typically the horizontal x-axis—to describe the position of objects. The origin is a chosen reference point on this axis, assigned the value x = 0. All positions are measured relative to this origin.
Origin: The reference point (x = 0) from which positions are measured.
x-coordinate: Indicates both the distance from the origin and the direction (positive or negative) along the axis.
Choice of Origin: The origin can be placed at any convenient location; all other positions are then measured relative to it.
Example: If a car is 2.5 km west of a turnoff (origin), its position is x = -2.5 km. If the car is chosen as the origin, the turnoff is at x = +2.5 km, and a sign 1 km further west is at x = -1 km.
Summary of 1D Motion
One-dimensional motion occurs along a straight line and requires only one axis (x-axis) for measurement.
The origin is the reference point (x = 0).
The position of an object is described by its x-coordinate, indicating both distance and direction from the origin.
For two-dimensional motion, both x- and y-axes are needed.
Distance and Displacement
When describing how far an object moves, we distinguish between distance and displacement:
Distance: The total length of the path traveled, regardless of direction. It is always positive and is a scalar quantity (has magnitude only). The SI unit is the metre (m).
Displacement: The straight-line change in position from the initial to the final point. It has both magnitude and direction, making it a vector quantity. The SI unit is also the metre (m).
In 1D motion, displacement can be positive (movement in the positive x-direction) or negative (movement in the negative x-direction).
Formula for Displacement:
Scalar and Vector Quantities
Scalar Quantity: Described by a single number (with unit), such as mass (6 kg) or temperature (-3 °C). Scalars can be positive, negative, or zero.
Vector Quantity: Has both magnitude and direction. The magnitude is always positive or zero, but the direction can be specified (e.g., east, west, positive x, negative x).
Worked Example: Bird's Journey
Problem: A bird flies 3 km east, then 3 km north.
a) Distance traveled: The total path length is 3 km + 3 km = 6 km.
b) Displacement: The straight-line distance from the starting point to the final position forms the hypotenuse of a right triangle.
Calculation:
The direction is northeast, at a 45° angle from the east axis.
Displacement vs. Distance: Path Dependence
Distance depends on the actual path taken and accumulates all movement, regardless of direction.
Displacement depends only on the initial and final positions, not on the path taken.
Example: A board rider follows a curved river path. The distance is the length of the river traveled, while the displacement is the straight-line distance from the starting point to the endpoint.
Summary Table: Scalars vs. Vectors
Quantity | Type | Magnitude | Direction | Example |
|---|---|---|---|---|
Distance | Scalar | Always positive | None | 6 m |
Displacement | Vector | Positive or zero | Yes | 4 m east |
Mass | Scalar | Always positive | None | 2 kg |
Velocity | Vector | Positive or zero | Yes | 5 m/s west |
Additional info: Table entries for mass and velocity are inferred for completeness.