BackKinematics and Motion: Study Notes for Physics 1 (PCS 120)
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Kinematics and Motion
Introduction to Kinematics
Kinematics is the branch of physics that describes the motion of objects without considering the causes of motion (forces). It focuses on quantities such as position, velocity, and acceleration, and is foundational for understanding more complex physical phenomena.
Kinematics involves mathematical descriptions of motion, typically along a straight line (one-dimensional motion).
Key quantities: position (x), velocity (v), and acceleration (a).
Motion diagrams and graphs are essential tools for visualizing and analyzing motion.
Particle Model
The particle model simplifies a moving object by treating all its mass as if it were concentrated at a single point. This abstraction allows for easier analysis of motion.
Position: Specifies the location of an object relative to a chosen coordinate system.
Displacement: The change in position of an object.
Velocity: The rate of change of position vector .
Acceleration: The rate of change of velocity vector .
An object has acceleration if it changes speed and/or direction.
Scalars and Vectors
Physical quantities can be classified as scalars or vectors, depending on whether they have direction.
Scalar: Has magnitude only (e.g., distance, speed).
Vector: Has both magnitude and direction (e.g., displacement, velocity, acceleration).
Distance: Scalar; total path length traveled.
Displacement: Vector; straight-line change from initial to final position.
Speed: Scalar; how fast an object is moving, always positive.
Velocity: Vector; includes both speed and direction.
In one dimension, direction is indicated by + or – sign.
Motion Diagrams
Motion diagrams are visual tools that represent the position, velocity, and acceleration of an object at successive time intervals.
Dots show positions at equal time intervals.
Arrows indicate velocity vectors between positions.
Acceleration vectors point in the direction of the change in velocity ().
Position-versus-Time Graphs
Graphs of position versus time provide a continuous representation of an object's motion.
The slope of the position-time graph at any point gives the velocity.
Straight lines indicate uniform motion (constant velocity).
Curved lines indicate changing velocity (acceleration).
Example: Interpreting a Position Graph
A car moves along a straight road; its position graph shows periods of movement, stops, and returns.
Steeper slopes correspond to faster speeds; negative slopes indicate motion in the opposite direction.
Uniform Motion
Uniform motion occurs when an object moves equal displacements in equal time intervals, resulting in a straight-line position-time graph.
Velocity is constant:
Displacements between successive frames are the same.
Average velocity equals instantaneous velocity.
Non-Uniform Motion and Acceleration
When velocity changes, the motion is non-uniform, and acceleration describes the rate of change of velocity.
Average acceleration:
Acceleration is a vector quantity.
Graphically, acceleration is the slope of the velocity-time graph.
Instantaneous Velocity and Acceleration
Instantaneous velocity is the velocity at a specific instant, found as the slope of the tangent to the position-time curve.
Instantaneous acceleration:
Kinematic Equations for Constant Acceleration
For motion with constant acceleration, the following kinematic equations apply:
Free Fall
Free fall describes the motion of objects under the influence of gravity alone, neglecting air resistance.
All objects in free fall near Earth's surface experience the same acceleration: downward.
Mass does not affect the acceleration in free fall.
Example: Ball Tossed Vertically
At the highest point, velocity is zero, but acceleration is (downward).
When an object is thrown upward, it slows down until it reaches the top, then accelerates downward.
Graphical Analysis of Motion
Stacked graphs of position, velocity, and acceleration help visualize the relationships between these quantities.
Position-time graph: Shows how position changes over time.
Velocity-time graph: Slope of position-time graph; area under curve gives displacement.
Acceleration-time graph: Slope of velocity-time graph; area under curve gives change in velocity.
Summary Table: Scalars vs. Vectors
Quantity | Type | Definition | Example |
|---|---|---|---|
Distance | Scalar | Total path length | 5 m walked |
Displacement | Vector | Change in position | 5 m east |
Speed | Scalar | Rate of change of distance | 2 m/s |
Velocity | Vector | Rate of change of displacement | 2 m/s east |
Acceleration | Vector | Rate of change of velocity | 1 m/s2 downward |
Additional info:
Significant figures and units are important in lab measurements and calculations.
Students are encouraged to use motion diagrams, graphs, and kinematic equations to analyze real-world problems, such as free fall and projectile motion.