Skip to main content
Back

Kinematics and Motion: Study Notes for Physics 1 (PCS 120)

Study Guide - Smart Notes

Tailored notes based on your materials, expanded with key definitions, examples, and context.

Kinematics and Motion in Physics

Introduction to Kinematics

Kinematics is the branch of physics that describes the motion of objects without considering the causes of motion. It focuses on quantities such as position, velocity, and acceleration, and is foundational for understanding more complex topics in mechanics.

  • Kinematics involves mathematical descriptions of motion, typically along a straight line (one-dimensional motion).

  • Key quantities: position (x), velocity (v), and acceleration (a).

  • Motion diagrams and graphs are essential tools for visualizing and analyzing motion.

Particle Model

The particle model simplifies a moving object by treating all its mass as if it were concentrated at a single point. This abstraction allows for easier analysis of motion.

  • Position: Specifies the location of an object relative to a chosen coordinate system.

  • Displacement: The change in position of an object; a vector quantity.

  • Velocity: The rate of change of position vector .

  • Acceleration: The rate of change of velocity vector .

  • An object accelerates if it changes speed and/or direction.

Scalars and Vectors

Physical quantities in kinematics are classified as scalars or vectors, depending on whether they possess direction.

  • Scalar quantities: Have magnitude only (e.g., distance, speed).

  • Vector quantities: Have both magnitude and direction (e.g., displacement, velocity, acceleration).

  • In one-dimensional motion, direction is indicated by positive or negative signs.

Motion Diagrams

Motion diagrams use a series of dots to represent an object's position at equal time intervals. Arrows indicate velocity and acceleration vectors.

  • Velocity vectors connect consecutive positions.

  • Acceleration vectors point in the direction of the change in velocity ( points in the direction of ).

  • Equally spaced dots indicate uniform motion; varying spacing indicates changing velocity.

Position-versus-Time Graphs

Graphs of position (x) versus time (t) provide a visual representation of an object's motion.

  • A straight line indicates uniform motion (constant velocity).

  • The slope of the position-time graph gives the velocity:

  • Steeper slopes correspond to faster speeds; negative slopes indicate motion in the opposite direction.

Velocity-versus-Time Graphs

Velocity-time graphs show how an object's velocity changes over time.

  • The slope of the velocity-time graph gives the acceleration:

  • Constant velocity appears as a horizontal line; constant acceleration appears as a straight line with nonzero slope.

Uniform Motion

Uniform motion occurs when an object moves with constant velocity, resulting in equal displacements during equal time intervals.

  • Position-time graph is a straight line.

  • Velocity is constant:

Non-Uniform Motion and Acceleration

When velocity changes, the motion is non-uniform and the object experiences acceleration.

  • Average acceleration:

  • Acceleration is a vector and can change magnitude and/or direction.

Instantaneous Velocity and Acceleration

Instantaneous quantities refer to values at a specific moment in time.

  • Instantaneous velocity:

  • Instantaneous acceleration:

  • Graphically, instantaneous velocity is the slope of the tangent to the position-time curve at a given point.

Kinematic Equations for Constant Acceleration

For motion with constant acceleration, the following kinematic equations apply:

Free Fall

Free fall describes the motion of objects under the influence of gravity alone, neglecting air resistance.

  • All objects in free fall near Earth's surface experience the same acceleration: downward

  • Mass does not affect the acceleration in free fall.

  • At the highest point of a vertical toss, velocity is zero but acceleration remains .

Example Applications

  • Interpreting Position Graphs: Steeper slopes mean higher speed; negative slopes mean motion in the negative direction.

  • Finding Height of a Leap: Use kinematic equations to determine maximum height reached by a leaping animal or object.

Summary Table: Scalar vs. Vector Quantities

Quantity

Type

Definition

Distance

Scalar

Total length traveled, no direction

Displacement

Vector

Change in position, includes direction

Speed

Scalar

Rate of motion, no direction

Velocity

Vector

Rate of change of position, includes direction

Acceleration

Vector

Rate of change of velocity, includes direction

Key Equations

  • Average velocity:

  • Average acceleration:

  • Instantaneous velocity:

  • Instantaneous acceleration:

  • Kinematic equations for constant acceleration:

Example: Free Fall

  • Object dropped from rest:

  • At the highest point of a toss: Velocity Acceleration

Additional info:

  • Significant figures and measurement precision are important in lab work and calculations.

  • Motion diagrams, position-time, and velocity-time graphs are essential for interpreting and predicting motion.

Pearson Logo

Study Prep