BackKinematics and Newton's Laws: Structured Study Notes
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1. Kinematics: Describing Motion
1-1 Reference Point and Displacement
Understanding motion requires specifying a reference point, which serves as the origin for measuring position and displacement.
Reference Point: The fixed point from which position is measured.
Displacement: The change in position of an object; a vector quantity with both magnitude and direction.
Equation:
Positive/negative sign depends on chosen axis direction.
1-2 Average Velocity
Average velocity quantifies how fast and in what direction an object's position changes over time.
Definition: Velocity = displacement / time.
Uses displacement, not distance.
Speed is distance / time (no direction).
Equation:
Positive velocity: motion in the positive direction.
Negative velocity: motion in the opposite (negative) direction.
1-3 Instantaneous Velocity
Instantaneous velocity is the velocity at a specific instant, as shown by the slope of a position vs. time graph at a point.
Equation:
1-4 Acceleration
Acceleration measures how quickly velocity changes over time.
Definition: Acceleration = change in velocity / time.
If velocity and acceleration are in the same direction, the object speeds up.
If velocity and acceleration are in opposite directions, the object slows down.
Equation:
Units: m/s2
2. Motion with Constant Acceleration
2-1 Kinematic Equations
For motion with constant acceleration, the following equations describe position and velocity over time:
Velocity after time :
Position after time :
Velocity-displacement relation (no time):
Average velocity:
2-2 Solving Problems
To solve kinematics problems, follow these steps:
Draw a diagram.
Write down knowns/unknowns.
Choose the right equation.
Watch signs (+/-) based on chosen direction.
2-3 Freely Falling Objects
Objects near Earth's surface experience constant acceleration due to gravity.
Acceleration due to gravity: downward.
Upward motion: velocity decreases by each second.
At the top: velocity = 0, acceleration still .
Falling down: velocity increases downward at .
2-4 Graphical Analysis
Graphs are useful for visualizing motion and interpreting velocity and acceleration.
Position vs. time: slope = velocity.
Velocity vs. time: slope = acceleration; area = displacement.
3. Vectors and Two-Dimensional Motion
3-1 Vectors and Scalars
Physical quantities are classified as scalars or vectors.
Scalar: Magnitude only (e.g., speed, mass, time, distance).
Vector: Magnitude and direction (e.g., velocity, acceleration, displacement, force).
Vector Components:
Resultant Vector:
3-2 Addition of Vectors — Graphical Methods
Vectors can be added graphically using the tip-to-tail or parallelogram methods.
Tip-to-tail method: Place vectors head-to-tail; resultant is from start to end.
Parallelogram method: Draw vectors from the same point, complete parallelogram, diagonal = resultant.
3-3 Subtraction & Multiplying by a Scalar
Subtraction: Reverse direction of the vector being subtracted.
Multiplying by a scalar: Changes length (magnitude), may reverse direction if scalar is negative.
3-4 Adding Vectors by Components
Break each vector into x- and y-components.
Resultant vector: use Pythagorean theorem and trigonometry.
4. Projectile Motion
4-1 Basic Principles
Projectile motion involves two independent motions: horizontal and vertical.
Horizontal motion: constant velocity.
Vertical motion: constant acceleration due to gravity.
4-2 Initial Velocity Components
4-3 Equations of Motion
Horizontal:
Vertical:
Velocity components over time:
(constant)
4-4 Solving Projectile Problems
Break velocity into components.
Use horizontal motion for time/distance.
Use vertical motion for height/time.
Combine results for full trajectory.
4-5 Parabolic Path
The path of a projectile (ignoring air resistance) is a parabola because vertical position depends on while horizontal position is linear in .
4-6 Relative Velocity
Relative velocity describes motion as seen from different reference frames.
If reference frames are moving, use vector addition:
Example: Boat crossing a river, plane in wind.
5. Graphical Analysis of Motion
5-1 Position vs. Time Graphs
Position vs. time graphs reveal information about velocity and acceleration.
Slope = velocity.
Curved slope = changing velocity (acceleration).
Straight line = constant velocity.
Flat (horizontal) line = velocity is zero.
Tilted (nonzero slope) = constant nonzero velocity.
5-2 Example Graphs
Case | Description |
|---|---|
A | Negative direction, slowing down |
B | Negative direction, speeding up |
C | Positive direction, speeding up |
D | Positive direction, slowing down |
6. Newton's Laws of Motion
6-1 Force
Force is a push or pull acting on an object, and is a vector quantity.
Unit: Newton (N), where 1 N = 1 kg·m/s2
Types: Contact forces (friction, tension, normal) and field forces (gravity, electric, magnetic).
6-2 Newton's First Law (Law of Inertia)
An object at rest stays at rest, and an object in motion continues in motion at constant velocity unless acted on by a net external force.
No net force → no change in velocity.
Inertia: The resistance of an object to changes in its state of motion; depends on mass.
6-3 Mass
Mass: Amount of matter (scalar, kg).
Weight: Gravitational force on mass ().
Mass is a measure of inertia.
Unlike weight, mass does not change with location.
6-4 Newton's Second Law
Net force causes acceleration; the direction of acceleration is the direction of net force.
Equation:
Units: N = kg·m/s2
6-5 Newton's Third Law
For every action force, there is an equal and opposite reaction force.
Forces always occur in pairs acting on different objects.
Example: You push on a wall, the wall pushes back with equal magnitude, opposite direction.
6-6 Weight and the Normal Force
Weight:
Normal force: Perpendicular contact force exerted by a surface.
On a flat horizontal surface:
On an incline:
6-7 Solving Problems with Newton's Laws: Free-Body Diagrams
Draw the object.
Represent all forces acting on it with arrows (length = magnitude, direction = direction of force).
Label each force clearly (gravity, normal, friction, tension, applied).
Write Newton's 2nd Law in component form (x and y axes).
Helps organize forces before solving acceleration, tension, friction, etc.
6-8 Problems Involving Friction, Inclines
Friction: Opposes motion (or attempted motion).
Static friction: (keeps object at rest).
Kinetic friction: (acts on moving objects).
Inclined plane: Break weight into components:
Parallel:
Perpendicular:
Use these with Newton's 2nd Law to solve for acceleration, tension.