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Kinematics in Two Dimensions and Vectors: Study Notes

Study Guide - Smart Notes

Tailored notes based on your materials, expanded with key definitions, examples, and context.

Chapter 3: Kinematics in Two Dimensions and Vectors

3-1 Vectors and Scalars

Kinematics in two dimensions requires understanding both vectors and scalars. Vectors are quantities that have both magnitude and direction, while scalars have only magnitude.

  • Vector quantities: displacement, velocity, force, momentum

  • Scalar quantities: mass, time, temperature

  • Vectors are represented graphically by arrows; the length indicates magnitude and the arrow points in the direction.

Car moving along a curved path with velocity vectors shown

3-2 Addition of Vectors—Graphical Methods

Vectors can be added graphically. In one dimension, simple addition and subtraction suffice, but in two dimensions, graphical methods are used.

  • Collinear vectors: Add or subtract magnitudes, being careful with direction (sign).

  • Perpendicular vectors: Use the Pythagorean theorem to find the resultant.

  • Tail-to-tip method: Place the tail of the second vector at the tip of the first; the resultant is from the tail of the first to the tip of the last.

  • Parallelogram method: Place vectors tail-to-tail and complete the parallelogram; the diagonal is the resultant.

  • Order of addition does not affect the resultant vector.

Addition of vectors in one dimensionAddition of perpendicular vectors using the Pythagorean theoremAddition of vectors in different ordersTail-to-tip and parallelogram methods for vector addition

3-3 Subtraction of Vectors, and Multiplication of a Vector by a Scalar

Vector subtraction is defined by adding the negative of a vector. Multiplying a vector by a scalar changes its magnitude but not its direction (unless the scalar is negative).

  • Negative vector: Same magnitude, opposite direction.

  • Subtraction: \( \vec{A} - \vec{B} = \vec{A} + (-\vec{B}) \)

  • Scalar multiplication: \( c\vec{V} \) has magnitude \( |c|V \) and direction of \( \vec{V} \) if \( c > 0 \), opposite if \( c < 0 \).

A vector and its negativeSubtraction of vectors using graphical methodMultiplication of a vector by a scalar

3-4 Adding Vectors by Components

Any vector can be resolved into perpendicular components, usually along the x and y axes. This allows for algebraic addition of vectors by adding their respective components.

  • Component form: \( \vec{V} = V_x \hat{i} + V_y \hat{j} \)

  • Finding components: If \( \vec{V} \) makes an angle \( \theta \) with the x-axis:

  • Magnitude and direction:

  • Adding vectors: Add x-components and y-components separately.

Resolving a vector into componentsTrigonometric relationships for vector componentsAdding vectors by componentsVector addition using componentsEquation for tangent of angle in terms of components

3-5 Projectile Motion

Projectile motion describes the motion of an object moving in two dimensions under the influence of gravity. The path is a parabola, and the horizontal and vertical motions are analyzed separately.

  • Horizontal motion: Constant velocity (no horizontal acceleration).

  • Vertical motion: Constant acceleration due to gravity (\( g \)).

  • At the highest point, the vertical component of velocity is zero.

  • Projectile motion can be solved by separating the x and y motions and using kinematic equations.

Projectile motion of a snowboarderProjectile motion: vertical and horizontal componentsProjectile motion: two balls with same vertical drop, one with horizontal velocityProjectile launched at an angleKinematic equations for projectile motionProjectile motion problem-solving stepsProjectile launched at an angle of 37 degrees

Kinematic Equations for Projectile Motion

Horizontal Motion (a_x = 0, v_x = constant)

Vertical Motion (a_y = -g = constant)

Velocity

Position

Velocity squared

Example: Kicked Football

A football is kicked at an angle \( \theta_0 = 37.0^\circ \) with a velocity of 20.0 m/s. To find the maximum height, time of flight, and range:

  • Resolve initial velocity into components:

  • Use kinematic equations for vertical and horizontal motion.

Conceptual Questions

  • Magnitude of a vector: Always positive; can only be zero if all components are zero.

  • Projectile at highest point: Has the least speed (vertical velocity is zero).

  • Horizontal range: For the same initial speed, a lower angle (but not too low) gives a greater range than a very steep angle.

  • Cart firing a ball vertically: The ball lands back in the cart if there is no air resistance and the cart moves at constant velocity.

Summary Table: Key Properties of Vectors and Projectile Motion

Property

Vector

Scalar

Magnitude

Yes

Yes

Direction

Yes

No

Addition

Graphical or by components

Algebraic

Examples

Displacement, velocity, force

Mass, time, temperature

Additional info: The above notes expand on the graphical and analytical methods for vector addition, subtraction, and projectile motion, providing context and equations for solving typical physics problems in two dimensions.

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