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Motion in a Plane – Study Notes (College Physics, Chapter 3)

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Tailored notes based on your materials, expanded with key definitions, examples, and context.

Motion in a Plane

Introduction to Two-Dimensional Motion

Motion in a plane involves analyzing the movement of objects in two dimensions, typically using Cartesian coordinates (x and y axes). This topic is fundamental in physics, as it extends the concepts of position, velocity, and acceleration from one dimension to two, allowing for the study of more complex motions such as projectile motion.

  • Position Vector: Describes the location of a particle in the plane relative to the origin.

  • Velocity and Acceleration Vectors: Indicate the rate of change of position and velocity, respectively, in two dimensions.

  • Applications: Projectile motion, motion of vehicles, and analysis of forces in two dimensions.

Position, Velocity, and Acceleration Vectors in 2D

Vectors in two dimensions can be expressed in terms of their components along the x and y axes, or in terms of magnitude and direction (angle).

  • Position Vector (r): Magnitude:

  • Velocity Vector (v): Average Velocity: Instantaneous Velocity: The instantaneous velocity vector is always tangent to the path of the particle.

  • Acceleration Vector (a): Average Acceleration: Instantaneous Acceleration: Acceleration must be considered during changes in magnitude and/or direction.

Vector Addition and Subtraction

Vectors in a plane can be added or subtracted using the head-to-tail method or by combining their components.

  • Addition: Place the tail of the second vector at the head of the first; the resultant vector points from the tail of the first to the head of the second.

  • Subtraction: Add the opposite of the vector to be subtracted.

  • Component Method: Add or subtract corresponding x and y components.

Projectile Motion

Projectile motion is a classic example of two-dimensional motion, where an object moves under the influence of gravity after being projected into the air. The trajectory is typically parabolic.

  • Key Factors: Initial velocity, angle of projection, and acceleration due to gravity.

  • Independence of Motion: The horizontal and vertical motions are independent and can be analyzed separately.

  • Equations of Motion: Horizontal (x-direction):

    • Position:

    • Velocity: (constant, if no air resistance)

    • Acceleration:

    Vertical (y-direction):

    • Position:

    • Velocity:

    • Acceleration:

  • Initial Velocity Components:

  • Range of Projectile:

  • Maximum Height:

Examples and Applications

  • Model Car Example: Calculation of average velocity using changes in x and y positions over time.

  • Projectile Examples: Paintball gun, home-run hit, and field goal illustrate the use of equations to determine range, height, and time of flight.

Summary Table: Equations of Projectile Motion

Quantity

Horizontal (x)

Vertical (y)

Position

Velocity

Acceleration

Relative Velocity in Two Dimensions

Relative velocity describes how the velocity of an object appears from different frames of reference. In two dimensions, this is calculated by vector addition of velocities.

  • Formula:

  • Application: Used to analyze motion as seen by different observers, such as a person on a moving train observing another moving object.

Key Concepts

  • Vectors: Quantities with both magnitude and direction, essential for describing motion in a plane.

  • Independence of Motion: Horizontal and vertical motions are independent in projectile motion.

  • Equations of Motion: Allow prediction of position, velocity, and acceleration at any time.

Example: A ball is thrown with an initial speed of 20 m/s at an angle of 30° above the horizontal. Calculate the range and maximum height.

  • Initial velocity components: m/s m/s

  • Range: m

  • Maximum height: m

Additional info: These notes expand upon the brief points in the slides, providing full academic context, definitions, and worked examples for clarity and completeness.

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