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Motion in Two or Three Dimensions: Study Notes

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Motion in Two or Three Dimensions

Introduction to Multidimensional Motion

Motion in two or three dimensions extends the concepts of kinematics from straight-line (one-dimensional) motion to more complex paths, such as those followed by projectiles, vehicles, or celestial bodies. Understanding this motion requires the use of vectors to describe position, velocity, and acceleration.

  • Position, velocity, and acceleration are all vector quantities, meaning they have both magnitude and direction.

  • Examples include the flight of a baseball, the path of a roller coaster, or the orbit of a planet.

Roller coaster on a curved track illustrating motion in two dimensions

Vectors in Kinematics

Position Vector

The position vector \( \vec{r} \) locates a particle in space relative to an origin. In three dimensions, it is expressed as:

  • \( \vec{r} = x \hat{i} + y \hat{j} + z \hat{k} \)

  • Where x, y, z are the coordinates of the particle at a given time.

Position vector in three dimensions

Average and Instantaneous Velocity

Average velocity is defined as the displacement divided by the time interval:

  • \( \vec{v}_{\text{av}} = \frac{\Delta \vec{r}}{\Delta t} = \frac{\vec{r}_2 - \vec{r}_1}{t_2 - t_1} \)

  • It points in the direction of the displacement vector.

Equation for average velocity

Instantaneous velocity is the rate of change of position with respect to time:

  • \( \vec{v} = \lim_{\Delta t \to 0} \frac{\Delta \vec{r}}{\Delta t} = \frac{d\vec{r}}{dt} \)

  • It is always tangent to the particle's path.

Equation for instantaneous velocity Displacement and average velocity vector diagram Instantaneous velocity tangent to the path

Example: Calculating Average and Instantaneous Velocity

Consider a robotic vehicle on Mars with position functions:

  • \( x = 2.0\,\text{m} - (0.25\,\text{m/s}^2)t^2 \)

  • \( y = (1.0\,\text{m/s})t + (0.025\,\text{m/s}^3)t^3 \)

Tasks include finding coordinates, displacement, average velocity, and instantaneous velocity at a given time.

Example problem: Calculating average and instantaneous velocity

Acceleration in Two or Three Dimensions

Average and Instantaneous Acceleration

Acceleration describes how velocity changes with time. The average acceleration is:

  • \( \vec{a}_{\text{av}} = \frac{\Delta \vec{v}}{\Delta t} = \frac{\vec{v}_2 - \vec{v}_1}{t_2 - t_1} \)

Equation for average acceleration

Instantaneous acceleration is the rate of change of velocity with respect to time:

  • \( \vec{a} = \lim_{\Delta t \to 0} \frac{\Delta \vec{v}}{\Delta t} = \frac{d\vec{v}}{dt} \)

Equation for instantaneous acceleration Vector subtraction for change in velocity Average acceleration direction Instantaneous acceleration points to concave side of path Acceleration tangent to trajectory only for straight line

Components of Acceleration

Each component of the acceleration vector is the time derivative of the corresponding velocity component:

  • \( a_x = \frac{dv_x}{dt} \)

  • \( a_y = \frac{dv_y}{dt} \)

  • \( a_z = \frac{dv_z}{dt} \)

Acceleration vector with x and y components (archer)

Parallel and Perpendicular Components of Acceleration

Acceleration can be decomposed into components parallel and perpendicular to the velocity:

  • The parallel component changes the speed.

  • The perpendicular component changes the direction of motion.

Acceleration ahead of the normal (increasing speed) Acceleration behind the normal (decreasing speed)

Projectile Motion

Basic Concepts

A projectile is any object given an initial velocity and then allowed to move under the influence of gravity (and possibly air resistance). The motion can be analyzed as independent horizontal and vertical components:

  • Horizontal acceleration: \( a_x = 0 \)

  • Vertical acceleration: \( a_y = -g \)

Projectile motion: parabolic trajectory Dropped and thrown balls: strobe photo

Initial Velocity Components

The initial velocity \( \vec{v}_0 \) can be broken into x and y components using the launch angle \( \alpha_0 \):

  • \( v_{0x} = v_0 \cos \alpha_0 \)

  • \( v_{0y} = v_0 \sin \alpha_0 \)

Initial velocity components of a projectile

Effects of Air Resistance

When air resistance is considered:

  • Acceleration is no longer constant.

  • Maximum height and range decrease.

  • The trajectory is no longer a perfect parabola.

Projectile motion with and without air resistance

Motion in a Circle

Uniform Circular Motion

Uniform circular motion occurs when an object moves at constant speed along a circular path. The acceleration is always directed toward the center of the circle (centripetal acceleration):

  • \( a_{\text{rad}} = \frac{v^2}{R} \)

  • Velocity and acceleration are always perpendicular.

Uniform circular motion: acceleration perpendicular to velocity Magnitude of centripetal acceleration Similar triangles in circular motion Centripetal acceleration points toward center Velocity and acceleration vectors in uniform circular motion

Nonuniform Circular Motion

If the speed varies, the motion is nonuniform circular motion. The acceleration has both radial (centripetal) and tangential components:

  • Radial: \( a_{\text{rad}} = \frac{v^2}{R} \)

  • Tangential: \( a_{\text{tan}} = \frac{dv}{dt} \)

Car speeding up in a curve: tangential and radial acceleration Car slowing down in a curve: tangential and radial acceleration

Relative Velocity

Frames of Reference and Relative Velocity

The relative velocity of an object is its velocity as measured in a particular frame of reference. If point P moves relative to frame B, and frame B moves relative to frame A, then:

  • \( v_{P/A} = v_{P/B} + v_{B/A} \)

  • This relation extends to two or three dimensions using vector addition.

Example: If a boat moves east at 5 m/s relative to the water, and the water flows north at 3 m/s relative to the ground, the boat's velocity relative to the ground is the vector sum of these two velocities.

*Additional info: The notes above expand on the provided slides by including definitions, equations, and examples for clarity and completeness, as would be expected in a mini-textbook study guide.*

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