BackQuantities of 2D Motion and Projectile Motion (Chapter 3 Study Notes)
Study Guide - Smart Notes
Tailored notes based on your materials, expanded with key definitions, examples, and context.
Quantities of 2D Motion and Projectile Motion
Review of 1D Motion
Before exploring two-dimensional motion, it is important to recall the equations of motion for one-dimensional (1D) systems, both with constant velocity and constant acceleration.
Constant Velocity (1D): The position as a function of time is given by:
Constant Acceleration (1D): The position and velocity as functions of time are:
Free Fall in 1D
Free fall describes motion under the influence of gravity alone. For objects near Earth's surface, the acceleration due to gravity is approximately downward, denoted as .
Gravitational Acceleration: (downward)
Equations of Free Fall (vertical motion):
Example: A ball is thrown upward from a building. Use the above equations to find maximum height and time to hit the ground.
2D Motion: Vectors and Kinematics
Two-dimensional motion requires the use of vectors to describe position, velocity, and acceleration. The same kinematic principles apply as in 1D, but each vector quantity has components in both the x and y directions.
Position Vector,
Definition: The position vector locates an object in space relative to the origin.
Displacement:
Velocity
Average Velocity:
Instantaneous Velocity:
Acceleration
Average Acceleration:
Instantaneous Acceleration:
Constant Acceleration in 2D and 3D
Each component follows the 1D kinematic equations:
Vector Notation:
Worked Example
A girl runs in a park with position , , . Find her velocity and acceleration at .
Velocity:
Acceleration:
Projectile Motion
Projectile motion describes the curved path of an object launched near Earth's surface, moving under the influence of gravity alone (air resistance is neglected).
Key Features:
Constant downward acceleration ()
Parabolic trajectory
Horizontal and vertical motions are independent
Horizontal and Vertical Motion
Horizontal motion: constant velocity ()
Vertical motion: constant acceleration ()
Equations:
Example: An object dropped from an airplane moves horizontally with the plane while falling vertically under gravity.
Projectile Motion Diagram and Equations
Axis | Equation | Acceleration |
|---|---|---|
x-axis | ||
y-axis |
Symmetric Projectile Motion
Range (): The horizontal distance traveled by a projectile launched and landing at the same height.
Time to reach maximum height equals time to descend from maximum height.
Sample Problems and Applications
Finding maximum height, range, and time of flight for projectiles.
Solving for unknowns using quadratic equations when necessary.
Comparing speeds and accelerations at different points in the trajectory.
Conceptual Questions (iClicker Examples)
At what point is the speed of a projectile minimum? At the highest point of the trajectory.
At what point is the acceleration of a projectile greatest? Acceleration is constant and equal to at all points (ignoring air resistance).
Comparing time of flight for projectiles launched at different angles but with the same speed.
Summary Table: Key Equations for Projectile Motion
Quantity | Equation | Description |
|---|---|---|
Horizontal position | Constant velocity motion | |
Vertical position | Accelerated motion under gravity | |
Horizontal velocity | Constant | |
Vertical velocity | Changes linearly with time | |
Range (symmetric) | Horizontal distance for symmetric flight | |
Time of flight (symmetric) | Total time in air |
Next Topics
Further exploration of projectile motion
Introduction to circular motion
Additional info: These notes are based on slides for a university-level introductory physics course (mechanics), focusing on kinematics in one and two dimensions, with emphasis on projectile motion and vector analysis.