BackVectors, Kinematics, and Forces in Physics: Study Notes
Study Guide - Smart Notes
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Vectors in Physics
Scalar Multiplication of Vectors
Multiplying a vector by a scalar changes its magnitude and possibly its direction, depending on the sign of the scalar. This operation is fundamental in physics for scaling quantities such as velocity, force, and displacement.
Full Vectors:
Units: Scalar may have units (e.g., kg, s, etc.), which can change the physical meaning of compared to .
Magnitude:
Direction: if ; if
Components: If , then
Examples:
Multiplication by : Stretches the vector (makes it longer)
Multiplication by : Shrinks the vector (makes it shorter)
Multiplication by : Reverses the direction
Multiplication by $0$: Results in a zero-length vector (no direction)
Vector Addition
Vectors can be added to find a resultant vector, which represents the sum of the individual vectors. This is essential for analyzing forces, velocities, and other vector quantities in physics.
Full Vectors:
Graphical Method:
Draw vector
Draw vector starting from the tip of (tip-to-tail method)
Draw the resultant vector from the start of to the end of
Adding Multiple Vectors:
Commutativity: Vector addition is commutative:
Frames of Reference and Relative Velocity
Frame of Reference
A frame of reference is the perspective from which an observer measures positions, velocities, and other physical quantities. It is often denoted with its own axes and origin.
Relativity and Relative Velocity (Galilean Relativity)
Relative velocity describes how the velocity of an object appears from different frames of reference. In classical (Galilean) relativity, velocities add linearly.
Relative Velocity Equation:
More Compact Notation:
This holds in 1-D, 2-D, or 3-D.
To reverse the order of frames, flip the direction:
Example: If a train moves at east and a person walks at east inside the train, their velocity relative to the ground is east.
Kinematics: Position, Velocity, and Acceleration
Instantaneous Position, Velocity, and Acceleration
Kinematics describes the motion of objects using position, velocity, and acceleration as functions of time.
Position: or
Velocity: or
Acceleration: or
Instantaneous Speed:
Equations of Motion (Constant Acceleration)
General:
Horizontal Components Only:
Vertical Components Only:
Freefall (choosing upward, downward):
or (if no gravity)
Projectile Motion
Projectile motion combines horizontal and vertical motion under gravity, resulting in a parabolic trajectory.
Path Equation:
Range (for level ground):
Range is maximized when
For any achievable range (between $0R_{max}\theta_0
Adding air resistance/drag reduces max height, makes the path asymmetrical, and reduces range
Forces in Mechanics
Definition of Force
A force is any physical "push" or "pull" exerted on an object. It is a vector quantity, meaning it has both magnitude and direction.
Common Forces in Mechanics
Force | Symbol | Description |
|---|---|---|
Weight | Gravitational force acting on an object | |
Normal | Perpendicular contact force from a surface | |
Tension | Force transmitted through a string, rope, or cable | |
Friction | Force opposing relative motion between surfaces | |
Applied | Any external force applied to an object | |
Additional info: Other forces include electrical, magnetic, fluid pressure, etc. |
Mass vs. Weight
Mass: Amount of matter in an object (measured in kilograms [kg] or grams [g])
Mass causes inertia (resistance to acceleration)
Mass causes an object to respond to gravitational force
Weight: Gravitational force acting on mass ()